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  1. Modding Basics - Sins of a Solar Empire - Official Wiki

    • Modding Basics - Sins of a Solar Empire - Official Wiki. Contents. 1 How Mods Work. 2 Developer EXE. 3 Start a New Mod. 3.1 Example 1: Remove Advent. 3.2 Example 2: Weak Advent Rebels. 3.3 Examp… See more

    Example 1: Remove Advent

    Summary:We are going to remove an entire race from the game. No one will be able to play the Advent in our new Mod. 1. Create a new directory in your <Mod Path> called “01 - Remo… See more

    Sins of a Solar Empire - Official Wiki
    Example 2: Weak Advent Rebels

    Summary:We are going to add the Advent Rebels back in, but they won’t have the … See more

    Sins of a Solar Empir…
    Example 3: Not So Weak Advent

    Summary:We are going to buff up the only capital ship advent can build from Tutorial 02. 1. Create a new directory in your <Mod Path> called “03 - Not So Weak Advent Rebels” 2. … See more

    Sins of a Solar Empire - Official Wiki
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  1. Modding Basics | Sins of a Solar Empire | Fandom

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    Running the Sins of a Solar Empire Rebellion Dev.exe and clicking show mod path will create the developer mod folder for the current installed version. Example: 1. Find the <Mod Path> that the game will use. 2. Create a new directory here. The name of the directory will be the name of the mod. You must restart the game to see any new mods.
    Mods work by simply providing the different files to use. All modders should start by taking advantage of the tools included when running the Sins of a Solar Empire Rebellion Dev.exe Locate the game install directory and create a shortcut to the Dev.exe and move the shortcut to the desktop. Example:
    Sins Mods are very specific to version and expansion type. vX.XX is the version of Rebellion. There may be multiple folders for different versions of each upgrade. Place the mod in the most current version folder only if the mod was made for that version. Older version folders or the mods in them are no longer used by the game.
    Sins of a Solar Empire uses two primary texture encoding systems, one for ships (which also includes asteroids and structures) and one for planets. More mesh, texture, and rendering considerations will be covered in the future. Textures are referenced from .mesh files in the following form:
  3. Modding Tutorials - Sins of a Solar Empire - Official Wiki

  4. Modding Basics- Rebellion | Sins of a Solar Empire | Fandom

  5. Sins: Rebellion Modding guide - Sins of a Solar Empire ...

  6. [Tutorials] Modding, Reference Files, Modeling, Texturing ...

  7. MOD等 - Sins of a SOLAR EMPIRE Wiki*

    WebMOD等 - Sins of a SOLAR EMPIRE Wiki* Last-modified: 2018-11-25 (日) 00:13:43. 編集中・・・ 少しずつ書いていきます。 概要&公式ツール. Forge Tool. Galaxy Forge. Particle Forge. MODの保存場所. MOD紹介. 銀河英雄伝説MOD. Maelstrom. Distant Stars. 7 DEADLY SINS. Sins Plus. …

  8. Ability Modding | Sins of a Solar Empire | Fandom

  9. Sins Modding Forum - Sins of a Solar Empire

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