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Normal mapping

In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. Wikipedia
normal mapping from en.wikipedia.org
Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal.
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normal mapping from learnopengl.com
The normal map is defined in tangent space, so one way to solve the problem is to calculate a matrix to transform normals from tangent space to a different ...
normal mapping from www.adobe.com
Normal mapping allows you to add in a minute surface details such as bumps, grooves, and scratches to 3D computer graphics. Learn about normal maps.
Normal map may refer to: Normal mapping in 3D computer graphics; Normal invariants in mathematical surgery theory; Normal matrix in linear algebra ...
normal mapping from wiki.polycount.com
Nov 27, 2018 · What is a Normal Map? A normal map is an image that stores a direction at each pixel. These directions are called normals.