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In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
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Nov 18, 2022 · During crunch, games developers can work 60 to 80 hours a week - and that can continue for weeks and months. In the most extreme cases, years.
Mar 24, 2021 · For the majority of these developers, crunch wasn't just a few extra hours or a long weekend, but at least 20 extra hours on top of their ...
Oct 19, 2023 · In the video game industry, “crunch” refers to an extended period of strenuous unpaid work in the months on either side of a game launch.
Sep 5, 2023 · The average years of industry experience among developers who participated was 6.9 years, with less than half of respondents working for seven ...
Oct 21, 2021 · Crunch time in game development refers to prolonged hours a game development team works (more than 50 hours a week), usually to meet a ...
Oct 3, 2022 · Crunch is the term given when developers are pressed to work extreme amounts of overtime to make sure that their games make their release dates.
Jun 1, 2020 · “Crunch” means to work overtime in order to meet a scheduled delivery on time. Game development delivery schedules are usually determined at the ...
Sep 9, 2022 · Crunch — an industry term for excessive overtime — is still persistent but is less tolerated, and companies such as Electronic Arts Inc. and ...