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In the video game industry, the term “crunch” refers to an extended period of strenuous unpaid work in the months on either side of a game launch. Employers often expect their employees to work extra hours and weekends, often sixty and sometimes a hundred hours a week.
Oct 19, 2023
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Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It ...
Mar 24, 2021 · According to a 2019 of survey from the International Game Developers Association, 40 percent of game developers reported working crunch time at ...
Nov 18, 2022 · During crunch, games developers can work 60 to 80 hours a week - and that can continue for weeks and months. In the most extreme cases, years.
Sep 5, 2023 · The average years of industry experience among developers who participated was 6.9 years, with less than half of respondents working for seven ...
Sep 9, 2022 · Crunch — an industry term for excessive overtime — is still persistent but is less tolerated, and companies such as Electronic Arts Inc. and ...
Jul 2, 2023 · Schreier explains that because development cycles often take much longer than expected, “crunch”—meaning enormous amounts of mandatory overtime— ...
Feb 3, 2022 · “Crunch time” remains an endemic problem in the software-development world, despite companies' very public attempts to squish the practice.
Oct 3, 2022 · Crunch is the term given when developers are pressed to work extreme amounts of overtime to make sure that their games make their release dates.