In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours.
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Mar 24, 2021 · According to a 2019 of survey from the International Game Developers Association, 40 percent of game developers reported working crunch time at ...
Nov 18, 2022 · Crunching is a period of elevated workload where developers work significant overtime to deliver a game on schedule. Crunch time typically ...
Apr 29, 2023 · Most studios will crunch for a day or two or a week before launch. So do most software companies that are more on the start-up size like a lot ...
Oct 19, 2023 · In the video game industry, “crunch” refers to an extended period of strenuous unpaid work in the months on either side of a game launch.
Oct 3, 2022 · Crunch is the term given when developers are pressed to work extreme amounts of overtime to make sure that their games make their release dates.
Mar 15, 2020 · Crunch” means to work overtime in order to meet a scheduled delivery on time. Game development delivery schedules are usually determined at ...
Sep 5, 2023 · A new union survey raised further concerns about crunch culture in game development, with more than half experiencing crunch in the past two ...
Jul 2, 2023 · Schreier explains that because development cycles often take much longer than expected, “crunch”—meaning enormous amounts of mandatory overtime— ...
Sep 9, 2022 · Crunch culture is created by video game studio heads and bosses who wield words like “passion” as weapons to bleed every hour out of their staff ...